Welcome to Leap of Champions
In January 2015, two guys were starting to collect skilled people around their dream and LEAF games & software was founded. In early 2016, we joined the Global Game Jam (GGJ), the world's largest game jam event, taking place, in 2016, in Rome. During the 48 hour development cycle, we developed the first Leap of Champions, a multiplayer first-person shooter video game, inspired by classic 90's FPS game.
In the very first version of Leap of champions, the players spawn in the arena bearing a weapon consisting of an assault rifle and a rocket launcher. The arena was made up of four floating structures, reachable through the use of thrusters.
The GGJ theme, that year, was “Ritual”, so in the first storyline, the Champions clashed in an arena and they needed the blood of their opponents to activate the Altar of the Champion and begin a ritual to earn their freedom. We spent a lot of hard work on the project and, at the end of the jam, we fell in love so hard with the game, that we choose to develop it.
Developing the game, we choose to change a bit the mood, With only a few new releases in over half a decade, the entire genre didn't exactly prosper since then. So we came up with the vision to add our own footprint to the Arena-FPS genre stressing the importance of the matchmaking.
We aimed to the best quality a PC game could have without suffering of a lot of lags. Here you can se the evolution of the environment, from the second version we have presented at Romics, to the draft of the final map.
The core development of Leap of Champions is pretty much finished and we're now working on adding more maps, fine-tuning the movement, adding some more features and finalizing the weapons.
Visit Leap of Champion on Facebook and give us a "Like" if you believe in our game.