LEAP OF CHAMPIONS LANDS ON ITCH.IO
It's been a while we don't share our activities with you. In the last update we made the big announcement: Leap of Champions has got the green light by the Steam community. After we passed, we knew that we would have had to face an intense period of work to reach the Steam Early Access stage. In view of this important step, we designed a roadmap and we aimed, first of all, at releasing, as promised, the Pre-Alpha.
The time is finally here. Now you can now download Leap of Champions on Itch.io!
Pre-Alpha means a not fully completed game. Leap of Champions will start small, both in terms of content and community. There are bugs, the contents are limited and the game is not fully optimized. We think that the game is already really enjoyable, but not everything is fully representative of our final version. What is done now is a beginning that will evolve thanks your feedback and your constructive criticism. We will continue to improve it and to add new contents while it's open to the public. We want the game works perfectly in all its aspects when it lands on Steam Early Access.
In the next months, we will work mainly on adding maps, on character and armors customization and on some other features to enrich Leap of Champions gameplay. Bug fixing will be the most important activity together with weapon balancing and the improving of the quality of the gameplay. Be sure to sign up for our mailing list to be notified when new releases are announced.
Speaking about the “state of the game”, the one just spent was a really intense month for the entire development team. Absolute novelties include the addition of Capture the Flag and a new geography for the Crystal War Arena where new platforms was added to enlarge the fight field and to make the environment more various.
Another important improvement comes from players suggestions: body-to-body collisions with opponents are now possible and you can use it as last chance to win a fight in the arena.
Our graphics team worked on the production of new customization contents, finished the work on the punk armor and upgraded the UI to make it more interesting and user friendly without betraying the ideal of simplicity and cleanness we had in mind.
For the Pre-Alpha we have chosen the “name your price” formula. A growing and paying player base, will help us to understand if the game is at a point where it’s worth paying because we believe that players can choose fairly if a game is worth to pay or not. The next months will also inform us when the game is ready for the Steam larger audience and will help us to understand which the perfect price and monetization streams will be.
The dimension of the player base is a common issue for all arena FPS games, so, finally, the main goal of this launch is to grow our community. Leap of Champions’ will be small at first. This means there will not always be people online playing 24/7, but with your help, we can overcome this obstacle. Using our social pages and the forums, you can organize play sessions and thanks to you, we can find the most crowded play times and tell new players when they can expect there to be more activity until the community will be big enough.
It’s been a long road getting here. There’s still a long ways to go, but it’s really exciting getting to finally release this to the public. Thank you for reading all this article and for supporting us in the past months.
Now we can't wait for you to turn on the lights in the arena. Download Leap of Champions, have fun and let us know what you think about the game!