First Impressions about the Pre Alpha and have a good Summer Holidays!
This post comes in the middle of the hottest month of the year and just before the beginning of a little period of vacation for the whole devteam.
Last days were really intense: as you surely know, on July, we released the Pre-alpha version of Leap of Champions on Itch.io and we spent the days counting the downloads. Man, it’s incredible how much of you guys popped into our page! Seeing this community growing it’s incredible and the number of the download encourage and motivate us to do better. We released the first patch a few days ago and we are working to release the second one.
If you are dev and you are reading this post, you surely can understand the thrill that gives play your game with people you don’t know and maybe lives a thousand mailes away. Leap of Champions players are not easy nuts to crack even for the devs. As we experienced during the 1st Leap of Champions Online Event.
On the dark side of the Moon there are still lot of issues we are working on. The main one is the community dimension. Leap of Champions’ is still quite small for a multiplayer game, but you can really help us growing it inviting your fps-loving friends and family and joining our Discord server to meet other players. Don’t forget to use the Invite friends button when you enter the game!
Talking about the future: Steam Early Access release is approaching with a lot of new feature, but we will tell you more when we’ll come back.
We wish you a great summer, Champions! See you in September!
P.S. In between a swim and another, you can find us in the Crystal War Arena, ready for the fight!